It is quite challenging to port Instamory to iPhone's smaller screen. I am experimenting with affine transformations to get more space in the main menu.. I guess. I'll need more testing with this...
Anyway, the mission is clear: I'll tweak it until I have the best memory game user interface ever created on a smartphone size display. ;-)
This is an excerpt of the Interview with J. Casasanta at venturebeat.com about Camera+ and how he made millions out of a $1 app. An interesting topic on its own, but even more interesting (IMHO) is what he says about In-App-Purchases in games.
"The direction the industry is moving in this regard really does sicken me. The trend (mostly with games) is to have companies sitting around a big table brainstorming how to waste people’s time enough to the point where they pony-up some dough via virtual trinkets to prevent it."
"And what saddens me about all this is the number of people who are OK with having their time wasted in this fashion."
As far as in-app purchases go, we’re being fairly cautious with that. Through in-app purchases, it’s become far to easy to turn an app into a nickel-and-dime-your-customers machine. One of our competitors, Hipstamatic, has greatly suffered because of that.
But this isn’t to say that we’re completely against it. For Camera+, we currently offer one add-on effects pack that sells for 99¢ and we get tons of requests to add more. So we plan to over time but were going to be very careful about the fine balance between adding value and bleeding customers.
The direction the industry is moving in this regard really does sicken me. The trend (mostly with games) is to have companies sitting around a big table brainstorming how to waste people’s time enough to the point where they pony-up some dough via virtual trinkets to prevent it. This is very unfortunate for society in general and companies like Zynga are the root of this evil in my opinion. Maybe I’m just old and crotchety but I recall a day when the primary goal of game designers was to create fun games. But I guess this new way is what we’re going to have to expect in this post-”appocalyptic,” 99¢ world where many of these entities can only be loosely called games.
And what saddens me about all this is the number of people who are OK with having their time wasted in this fashion. These are all the people who play these freemium games but don’t pay for the in-app purchases. From what I understand about the low percentage of people who actually pay, this number is pretty high. It kind of frightens me to think of what kind of society we’re becoming where the masses have built-up a tolerance to this kind of thing.
But worse, Apple is encouraging this behavior by featuring these apps. Apple used to set the standard for quality and one thing that the App Store has undoubtedly done is drop Apple back several notches in the quality department. I don’t think there’s anyone out there who’s been a fan of what Apple produces who looks at the App Store as a model of anything resembling quality overall. To put it bluntly, the App Store has been one big wart on Apple’s once fairly pristine ass. The good thing is there’s nowhere to go but up.
And again, I’m not trying to say that in-app purchases are inherently evil, even in games. One example of doing it (relatively) right is Rovio with their Mighty Eagle in-app purchases in the Angry Birds games. While I’m not a fan of the aspect of paying for it to more easily advance past levels, what it has done is added another dimension to the games themselves. Essentially, they’ve done it in such a way that you get a lot of replayability out of the games and it’s not done in the sleazy way that’s unfortunately becoming the norm for the so-called “games” these days.
Source: How Camera+’s John Casasanta made millions off a $1 app - venturebeat.com
We proudly announce that you can now enjoy Instamory for FREE for a limited period of time! If you don’t know it by now, the critically acclaimed memory game based on Instagram, is a 4.5 stars game for the iPad, and it’s considered to be one of the best memory games so far. It has been featured in “New on Newsworthy” on the Apple App Store in more than 100 countries and it was declared by the famous German magazine Spiegel Online as one of the best casual games for the iPad.
The game is design specifically for the iPad, having a clean and beautiful User Interface supporting up to 4 players on a single iPad. You can either play with your own Instagram photos, or choose from millions of public ones. Thanks to more than 150M photos in the Instagram database, this game never gets old. Every day you’ll have a new card set to discover. All you need to do is to type in what kind of images you’d like to play with. Though based on Instagram, there’s no Instagram Account requirement, so even non-instagramers can play the game.
The game is offered for FREE this week!
GO AND GRAB IT! Enjoy it alone, with family, friends… well, everyone! It appeals to kids, elders and all in between!
We have Little Miss Greedy and 4 different upgrades, which will help you to push your score higher! Check it out!
Sponge Forge's first "Retweet" with statigram.com.
The guys at CGRundertow are making really funny video game reviews. Check out the one on Instamory!